1. Kinematics in Vector Form
Motion in a plane (2D) is described using vectors, which elegantly capture both magnitude and direction. The foundational principle for analyzing 2D motion is the **independence of components**: motion along the horizontal (x-axis) and vertical (y-axis) are completely independent of one another. Their only connection is that they occur simultaneously over the same time interval.
- Position Vector: The instantaneous location of a particle is given by $\vec{r}(t) = x(t)\hat{i} + y(t)\hat{j}$.
- Velocity Vector: The instantaneous rate of change of position. It is always tangent to the particle's path. $\vec{v}(t) = \frac{d\vec{r}}{dt} = \frac{dx}{dt}\hat{i} + \frac{dy}{dt}\hat{j} = v_x(t)\hat{i} + v_y(t)\hat{j}$.
- Acceleration Vector: The instantaneous rate of change of velocity. $\vec{a}(t) = \frac{d\vec{v}}{dt} = \frac{d^2\vec{r}}{dt^2} = a_x(t)\hat{i} + a_y(t)\hat{j}$.
By rearranging the definitions, we can express the kinematic relationships in integral form. To find the change in velocity, we integrate acceleration over time. To find the change in position, we integrate velocity over time:
$$ \vec{v}(t) = \vec{v}_0 + \int_0^t \vec{a}(t') dt' \quad \text{and} \quad \vec{r}(t) = \vec{r}_0 + \int_0^t \vec{v}(t') dt' $$2. Projectile Motion: A Case Study
Projectile motion is the quintessential example of 2D kinematics. It describes an object (the projectile) moving in a vertical plane under the sole influence of Earth's gravitational force. To build our model, we make two key idealizations: the acceleration due to gravity, $g$, is constant and directed downwards, and air resistance is negligible.
Initial Conditions and Setup
Consider a projectile launched from the origin $(x_0=0, y_0=0)$ with an initial speed $v_0$ at an angle $\theta$ above the horizontal. We establish a standard Cartesian coordinate system with the x-axis horizontal and the y-axis vertical.
The constant acceleration vector is purely vertical because gravity is the only force acting: $\vec{a} = 0\hat{i} - g\hat{j}$.
The initial velocity vector is resolved into its components: $\vec{v}_0 = (v_0 \cos\theta)\hat{i} + (v_0 \sin\theta)\hat{j}$.
Derivation of Kinematic Equations via Integration
We apply the integral forms of the kinematic equations separately for each component, which is possible because the motions are independent.
Step 1: Horizontal Motion (Zero Acceleration)
Because we neglect air resistance, there are no forces acting in the horizontal direction. By Newton's Second Law ($\sum F_x = ma_x$), this means the horizontal acceleration $a_x$ is zero.
Velocity: We integrate $a_x$ to find $v_x(t)$.
$v_x(t) = v_{0x} + \int_0^t a_x dt' = v_0\cos\theta + \int_0^t 0 \, dt' = v_0\cos\theta$. As expected, the horizontal velocity is constant throughout the motion.
Position: We integrate the constant horizontal velocity $v_x(t)$ to find $x(t)$.
$x(t) = x_0 + \int_0^t v_x(t') dt' = 0 + \int_0^t (v_0\cos\theta) dt' = v_0\cos\theta \int_0^t dt' = (v_0\cos\theta)t$. The horizontal position increases linearly with time.
Step 2: Vertical Motion (Constant Acceleration)
The only force acting on the projectile is gravity, so the acceleration is constant and directed downwards, $a_y=-g$.
Velocity: We integrate $a_y$ to find $v_y(t)$.
$v_y(t) = v_{0y} + \int_0^t a_y dt' = v_0\sin\theta + \int_0^t (-g) dt' = v_0\sin\theta - g\int_0^t dt' = v_0\sin\theta - gt$. The vertical velocity decreases linearly with time.
Position: We integrate $v_y(t)$ to find $y(t)$.
$y(t) = y_0 + \int_0^t v_y(t') dt' = 0 + \int_0^t (v_0\sin\theta - gt') dt' = (v_0\sin\theta)t - \frac{1}{2}gt^2$.
Step 3: The Trajectory Equation (Proof of Parabolic Path)
While the parametric equations $x(t)$ and $y(t)$ fully describe the motion, they don't immediately show the geometric shape of the path. To find the trajectory, we create an equation that relates $y$ directly to $x$ by eliminating the time variable, $t$.
Isolate Time: From the simplest equation, the horizontal position, $x = (v_0\cos\theta)t$, we solve for time:
$$ t = \frac{x}{v_0\cos\theta} $$Substitute into Vertical Equation: Now, we substitute this expression for $t$ into the vertical position equation, $y = (v_0\sin\theta)t - \frac{1}{2}gt^2$:
$$ y = (v_0\sin\theta)\left(\frac{x}{v_0\cos\theta}\right) - \frac{1}{2}g\left(\frac{x}{v_0\cos\theta}\right)^2 $$Simplify: The $v_0$ terms cancel in the first term, and we use the identity $\frac{\sin\theta}{\cos\theta} = \tan\theta$.
$$ y(x) = (\tan\theta)x - \left(\frac{g}{2v_0^2\cos^2\theta}\right)x^2 $$This equation is in the form $y = Ax - Bx^2$, where $A = \tan\theta$ and $B = \frac{g}{2v_0^2\cos^2\theta}$ are constants for a given launch. This is the standard form for a downward-opening parabola, providing a rigorous proof that the trajectory of an ideal projectile is parabolic.
3. Key Characteristics of Projectile Motion
Time of Flight ($T$)
The time of flight is the total duration the projectile spends in the air. Assuming it starts and lands at the same vertical level (i.e., it starts at $y=0$ and lands at $y=0$), we can set the vertical position equation to zero and solve for the time $t=T$.
$$ y(T) = (v_0\sin\theta)T - \frac{1}{2}gT^2 = 0 $$We can factor out $T$: $T(v_0\sin\theta - \frac{1}{2}gT) = 0$. This equation gives two solutions for time. The first is $T=0$, which is the trivial solution representing the moment of launch. The meaningful solution comes from setting the second factor to zero:
$$ v_0\sin\theta - \frac{1}{2}gT = 0 \implies \frac{1}{2}gT = v_0\sin\theta \implies T = \frac{2v_0\sin\theta}{g} $$Maximum Height ($H$)
The peak of the trajectory is the point where the projectile stops moving upward and begins to move downward. At this exact instant, its vertical component of velocity is momentarily zero. Let's call the time to reach this peak $t_p$.
Find Time to Peak: We set the vertical velocity equation $v_y(t)$ to zero: $v_y(t_p) = v_0\sin\theta - gt_p = 0$. Solving for $t_p$ gives $t_p = \frac{v_0\sin\theta}{g}$. Notice this is exactly half the total time of flight, $t_p = T/2$, which makes intuitive sense for a symmetric parabola.
Calculate Height at $t_p$: To find the maximum height $H$, we substitute this time back into the vertical position equation $y(t)$:
$$ H = y(t_p) = (v_0\sin\theta)\left(\frac{v_0\sin\theta}{g}\right) - \frac{1}{2}g\left(\frac{v_0\sin\theta}{g}\right)^2 = \frac{v_0^2\sin^2\theta}{g} - \frac{1}{2}g\frac{v_0^2\sin^2\theta}{g^2} = \frac{v_0^2\sin^2\theta}{g} - \frac{v_0^2\sin^2\theta}{2g} $$ $$ H = \frac{v_0^2\sin^2\theta}{2g} $$Horizontal Range ($R$)
The range is the total horizontal distance traveled during the time of flight $T$. Since the horizontal velocity is constant, this is a simple calculation using $d=vt$.
Calculate Range: $R = x(T) = (v_0\cos\theta)T$. Now we substitute the full expression for $T$:
$$R = (v_0\cos\theta)\left(\frac{2v_0\sin\theta}{g}\right) = \frac{v_0^2(2\sin\theta\cos\theta)}{g} $$Using the double-angle trigonometric identity $\sin(2\theta) = 2\sin\theta\cos\theta$, we can write this in a more compact and elegant form:
$$ R = \frac{v_0^2\sin(2\theta)}{g} $$From this equation, we can see that for a fixed initial speed $v_0$, the maximum range is achieved when the term $\sin(2\theta)$ is maximum, which is 1. This occurs when $2\theta=90^\circ$, meaning the optimal launch angle for maximum range is $\theta=45^\circ$.
4. General Curvilinear Motion
While projectile motion involves constant acceleration, an object can follow any curved path. For such general motion, it's often more intuitive to analyze the acceleration vector in a coordinate system that moves with the particle. This system is defined by unit vectors tangent ($\hat{u}_t$) and normal ($\hat{u}_n$) to the path.
- Tangential Acceleration ($\vec{a}_t$): This component is parallel to the velocity vector and is responsible for changing the particle's speed. Its magnitude is the rate of change of speed: $a_t = \frac{d|\vec{v}|}{dt}$.
- Normal (Centripetal) Acceleration ($\vec{a}_n$): This component is perpendicular to the velocity vector, pointing towards the instantaneous center of the path's curvature. It is responsible for changing the direction of the velocity vector. Its magnitude is $a_n = \frac{v^2}{\rho}$, where $\rho$ is the local radius of curvature of the path (the radius of a circle that 'kisses' the curve at that point).
5. Problem Set
Problem 1 (Intermediate):
A football is kicked with an initial velocity of 25 m/s at an angle of 37° with the horizontal. Find the time of flight, the maximum height, and the horizontal range. ($g=9.8 \text{ m/s}^2$)
$T = \frac{2v_0\sin\theta}{g} = \frac{2(25)\sin37^\circ}{9.8} \approx \frac{50(0.602)}{9.8} \approx 3.07 \, \text{s}$.
$H = \frac{v_0^2\sin^2\theta}{2g} = \frac{(25)^2(\sin37^\circ)^2}{2(9.8)} \approx \frac{625(0.362)}{19.6} \approx 11.5 \, \text{m}$.
$R = \frac{v_0^2\sin(2\theta)}{g} = \frac{(25)^2\sin(74^\circ)}{9.8} \approx \frac{625(0.961)}{9.8} \approx 61.3 \, \text{m}$.
Problem 2 (Intermediate):
A stone is thrown horizontally with a speed of 15 m/s from the top of a cliff 44 m high. How far from the base of the cliff does the stone strike the ground?
Problem 3 (Intermediate):
A particle's position is given by $\vec{r}(t) = (3t^2 - 1)\hat{i} + (4t^3 + 2t)\hat{j}$. Find the velocity and acceleration vectors as a function of time.
Velocity: $\vec{v}(t) = \frac{d\vec{r}}{dt} = (6t)\hat{i} + (12t^2 + 2)\hat{j}$.
Acceleration: $\vec{a}(t) = \frac{d\vec{v}}{dt} = (6)\hat{i} + (24t)\hat{j}$.
Problem 4 (Intermediate):
A projectile has a range of 50 m and reaches a maximum height of 10 m. What was the launch angle?
Problem 5 (Intermediate):
At the peak of its trajectory, a projectile has a speed of 10 m/s. It was launched at an angle of 60°. What was its initial speed $v_0$?
Problem 6 (Advanced):
A projectile is fired from the ground to clear a wall of height $h$ at a distance $d$. Show that the minimum initial speed $v_{0,min}$ required is given by $v_{0,min}^2 = g(h + \sqrt{h^2+d^2})$.
Problem 7 (Advanced):
A particle moves along the curve $y = x^2/2$. At the point $(2, 2)$, its speed is 5 m/s and is increasing at a rate of 3 m/s². Find the total acceleration vector at this point.
1. Tangential Acceleration: The magnitude is given as the rate of change of speed, $a_t = \frac{d|\vec{v}|}{dt} = 3 \, \text{m/s}^2$. To find the vector, we need the unit tangent vector, $\hat{u}_t$. The path is $\vec{r}(x) = x\hat{i} + (x^2/2)\hat{j}$. A vector tangent to the path is $\frac{d\vec{r}}{dx} = \hat{i} + x\hat{j}$. At $x=2$, this vector is $\hat{i} + 2\hat{j}$. The unit tangent vector is $\hat{u}_t = \frac{\hat{i} + 2\hat{j}}{\sqrt{1^2+2^2}} = \frac{1}{\sqrt{5}}(\hat{i} + 2\hat{j})$. So, $\vec{a}_t = a_t \hat{u}_t = \frac{3}{\sqrt{5}}(\hat{i} + 2\hat{j})$.
2. Normal Acceleration: The magnitude is $a_n = v^2/\rho$. We need the radius of curvature, $\rho = \frac{[1+(y')^2]^{3/2}}{|y''|}$. For $y=x^2/2$, we have $y'=x$ and $y''=1$. At $x=2$, $y'=2$. $\rho = \frac{[1+2^2]^{3/2}}{1} = 5^{3/2} = 5\sqrt{5} \, \text{m}$. $a_n = \frac{5^2}{5\sqrt{5}} = \frac{5}{\sqrt{5}} = \sqrt{5} \, \text{m/s}^2$. The unit normal vector $\hat{u}_n$ is perpendicular to $\hat{u}_t$ and points toward the center of curvature (inside the parabola). If $\hat{u}_t = \frac{1}{\sqrt{5}}(1, 2)$, then $\hat{u}_n = \frac{1}{\sqrt{5}}(-2, 1)$ points inward. So, $\vec{a}_n = a_n \hat{u}_n = \sqrt{5} \cdot \frac{1}{\sqrt{5}}(-2\hat{i} + \hat{j}) = -2\hat{i} + \hat{j}$.
3. Total Acceleration Vector: $\vec{a} = \vec{a}_t + \vec{a}_n = \frac{3}{\sqrt{5}}(\hat{i} + 2\hat{j}) + (-2\hat{i} + \hat{j}) = (\frac{3}{\sqrt{5}}-2)\hat{i} + (\frac{6}{\sqrt{5}}+1)\hat{j}$. $\vec{a} \approx (1.34 - 2)\hat{i} + (2.68 + 1)\hat{j} \approx -0.66\hat{i} + 3.68\hat{j} \, \text{m/s}^2$.
Problem 8 (Advanced):
From a point on the ground at a horizontal distance $d$ from the foot of a vertical cliff of height $h$, a stone is thrown at an angle $\alpha$ such that it just passes the edge of the cliff. Show that if it strikes the ground at a distance $x$ from the foot of the cliff on the other side, then $h(d+x) = dx \tan\alpha$.
Problem 9 (Irodov-like):
A particle is projected from the ground with velocity $u$ at an angle $\alpha$ with the horizontal. Find the radius of curvature $\rho$ of its path at the point of projection and at the highest point of the trajectory.
Problem 10 (Irodov-like):
Two particles are projected from the same point with the same speed $v_0$ such that they have the same range $R$. If their times of flight are $t_1$ and $t_2$, show that $t_1 t_2 = 2R/g$.